In Fire Emblem: Genealogy of the Holy War, characters could fall in love by accruing a certain number of love points. Supports give a bonus to the same stats as in Thracia 776. The support system in TearRing Saga: Utna Heroes Saga functions quite similarly to Bond Supports, except some bonuses can be increased through events, which often occur automatically if the involved characters are present. In Radiant Dawn, if two characters reached an A support, the Bond between them is increased by 5. Supports give a flat bonus to Hit, Critical, Critical Evade and Avoid when the characters are within three spaces of each other.īond Supports reappeared in Path of Radiance and Radiant Dawn, where they were fixed bonuses to Critical and Critical Evade, and activate only when the characters are adjacent.
Instead of the Love System used in Genealogy of the Holy War, Thracia 776 returned to Bond Supports as seen in Mystery of the Emblem. Several supports are one way, where one unit supports another, but not vice versa. Characters who support start off with the ability to do so, and supports cannot be made or built higher. Supports were originally a hidden feature that gave a boost to Accuracy, Avoid, and Critical if the supporting characters were within three spaces of each other. Mystery of the Emblem introduced the original form of the support system, later named Bond Support in Path of Radiance, representing characters having a relationship before the events of the game. Used in: Mystery of the Emblem, Thracia 776, Path of Radiance, and Radiant Dawn. While supported units can speak to each other, it typically takes the form of a generic single line of dialogue with few exceptions. Character-specific conversation events were also removed. As before, supports have A/B/C ranks, but characters may now only have one support at a time. Many various actions can build support points, such as healing, shoving, being adjacent, and being deployed in the same chapter. In this title, any two characters can be made to support.
Therefore a player would have to play the game multiple times in order to achieve hundred percent support for every character.Ī variant of this system appears in Radiant Dawn. Support conversations are added to a library that can be accessed in the Extras menu.Ī character may only get 5 support conversations in one playthrough (This limit was removed in Awakening). For example, in The Blazing Blade, Bartre and Karla will ultimately get married post-game if an A level support is made between the characters before the ending. In addition, many characters can get a different ending if they have an A support with another character by the game's end. Most support conversations further smaller side-stories, or give the player an insight on a particular character's history. For example, in The Binding Blade, you can have two characters raise their support rank twice in one chapter, while in The Sacred Stones you can only raise the support rank between two characters once per chapter or map.
Depending on the game, you can raise a support rank between two characters more than once per map. The characters get the bonus for being within three squares of each other, with the nature of the bonuses being determined by elemental affinity and higher ranks of support giving stronger bonuses. When a certain number of support points is reached, the Support option becomes available and the characters can initiate a conversation that will increase the rank of their support. Supports must be built by having characters end their turn adjacent to each other or while one character is rescuing the other, with the speed of the support varying from support to support and each character having between 3 and 7 available supports. In this type of support, supports have three different ranks, A, B, and C. The most familiar form of supports first appeared in The Binding Blade. Used in: The Binding Blade, The Blazing Blade, The Sacred Stones, Path of Radiance, Radiant Dawn, Awakening, Fates, Shadows of Valentia and Three Houses